Ubisoft Pledges to Fix The Division Cheater Problem

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Like pretty much everybody that knows Ubisoft for more than a year can attest to, we didn’t really have that much hope for The Division to start with. Sure, it can be fun if you’re playing it with friends, but anything can be fun when done with the right friends.

Still, the problem with it is that it has that recent Ubisoft quality of making it obvious how little effort was put into the game. And I’m not just talking about the bugs (not now, anyway), but about pretty much everything – from the generic aspect of pretty much every single item of clothing to the entirely cliché characters whose voices are accompanying you on various missions. Nothing is original.

But like I mentioned before, the game can be fun when played with friends. So people are still playing it. For better or for worse, people have been trying to get over the myriad of bugs, exploits, and cheaters and to try and enjoy the game on which they spent as much money as on any other game.

Finally, tired of all the complaints coming in from all sorts of players, Ubisoft pledges to fix The Division cheater problem. Of course, there are far more issues with the game than just the multitude of cheaters, but the team did address most of the reported problems. How they did so is a totally different story.

So let’s start with the first and most annoying problem – cheaters in the Dark Zones. Here’s an excerpt from Ubisoft’s statement:

First, we have implemented new cheat detection methods that have allowed us to identify many more players currently using cheat engines in the game. We have already caught more cheaters in the last few days than we had in total during the previous weeks. As a result, we will be handing out the biggest wave of suspensions and bans to date over the course of the next few days.

Aside from the “new cheat detection methods”, the ban periods will also increase drastically, from three days to two weeks. The second warning will result in a perma-ban. Next comes the issue of the bugs, whether in the form of exploits or simply glitches to mess up your gameplay.

And like with any Ubisoft game, The Division is teeming with bugs. The company’s explanation is that the testing team has no way of detecting all the issues that can occur when millions of people are playing the same game, but the truth is a different one altogether.

You see, the testing team does pick up on most of the bugs and glitches that plague most of the company’s games. It’s just that Ubisoft would rather not spend more money actually fixing the issues, when they can just ship the game full of issues and know that people will give them money anyway.

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